All your Club Penguin Cheats

Secret Agent Missions

<span style=”font-family:comic sans ms;font-size:x-large;”> Here is a guide on how to be a secret agent with pictures.

Click on the M.

Click on Become a Secret Agent.

Click on Your Mission.

Click on The Rewards.

Press Continue.

Click yes to take the quiz.

Answers for the Quiz

The 1st answer is Honest.

The 2nd anwer is Being mean or rude.

The 3rd answer is Report them.

The 4th answer is Saying their address.

The 5th answer is I want to keep Club Penguin Safe.

The 6th answer is I want to help other penguins.

These are the answer for the quiz.

Penguin Mail

You get a mail that Welcome to PSA.

And u get the a Spy Phone in ur inventory.

Thank You,

Hope this Guide helped you.

Now once your a Secret Agent here is how to complete the Missions!

Mission 1

Mission 1

Mission Guide

1. Go to the ice rink and look all the way to the left, pick up the photos on the ground

2. Give them to Aunt Arctic.

3. Go to the pet shop and read the note all the way to the left on the dog house.

4. Go to the sport shop and answer his question (the answer can be found from step number 3)

5. Use the life preserver launcher to rescue the penguins at the ice berg.

6. Then go back to the sport shop and grab the grapple hook.7. Go to the ski mountain and use your spy phone wrench to fix the telescope. (click on the red light on the spy phone to appeare tools)

8. Use the telescope to look around until you see a flying puffle.

9. Go to the tallest mountain and use the grapple hook to get to the top.

10. After you find the puffles talk to Aunt Arctic and claim your reward.

Mission 2

· You’re in the Sport Shop. Click on G to talk to him, and ask him about your mission. He gives you a riddle to solve. Talk to him again and tell him the answer is ‘mogul’. He shows you his new sled, and tells you he wants you to test drive it for him. Pick up the sled and put it in your inventory.

· Go to the Ski Mountain, select the sled from your inventory, and click on the sign that says ‘TEST RUN’. Try to dodge trees, logs, and other items that may destroy your sled. Eventually you will crash though.
· After the crash you end up in an unknown area. Pick up the Survival Guide in front of you, and the rope to your left. Take the path to your right, (with the log) and pick up the ski from the bush. Now, take the path to your right. You see a bunch of puffles dancing. Click on one of them and they all run away, except for the black one.
· Take the path in front of you, and collect three O’ berries from the bush. Go right, and click on the the tree trunk a few times, and a pan will fall out. Pick up the pan and place it in your inventory. Go back to where the black puffle was, and feed him an O’ berry. He’s your friend now. Take the path to the far left, and pick up the log. Combine the ski, an O’ berry, and the rope and you will have a fishing pole. Use it to catch a fish. Put the fishing pole and the fish into your inventory. Get the pan out of your inventory, and place it in the water to fill it up. Now, put it back in your inventory.
· Next, take the path with the cave. Clear the bushes and go into the cave. Inside, click on the rocks to move them around the circle, put the log onto the rocks, and put the Survival Guide on top of both. Move until the puffle is standing in front of the log and give him your last O’ berry. The fire is started now, and you can put your fish on it to cook. After the fish is cooked, click on it to eat it.
· Put the pan filled with water on the fire and after it starts boiling click on it to drink it. You will fall asleep, and when you wake up the puffle is gone and your fire is put out. Go outside the cave and a secret agent flies down. Talk to him, and he’ll take you back to G. Talk to G and the mission ends.
· Get your medal and letter, and click End Mission.

Mission 3

· Talk to Rookie, and he closes the vault door. He forgets the combination.
· Go into the Gift Shop Manager’s room, and go right until you see the sofa. Click at the bottom of the sofa to look under it, and pick up the paper clip and the disk.
· Go left, and click on the computer. Turn it on and insert the disk into the drive. Now, click My Files (on the computer), and click Combination_Number. It gives you a different combination every time. After you get the number, go back downstairs and open the vault door.
N = North (top one)
E = East (right one)
S = South (bottom one)
W = West (left one)

· Go inside the vault, and click on the coins inside. Talk to Rookie. G will then call you, and tell you to meet him in the HQ. Then, talk to him and watch the video. Afterwards, ask G does he have any suggestions, and he will give you a key. Click the drawer and pick up the gold key at the top left.
· Go back to the Gift Shop and go to back into the Gift Shop Manager’s room. Unlock the door that says ‘To Roof’, and go through it.
· Open your Spy Phone, click tools, and get your wrench. Open the power box with the wrench, and put the paperclip inside and the box will explode. Pick up the piece of fur from the drain and put it into your inventory. Go back to the vault, and click on the money. Go the the HQ and give G the fur.
· Put on your Night-Vision goggles, (if you don’t have them look on the table under the map.)
· Go to the town, and talk to the crying penguin. Next go into the Night Club, and turn on your Night-Vision goggles. Walk to the speaker leading to the boiler room, and click on the fuse box. Read the instructions first, and complete the puzzle.
· The power comes back on. Go back outside and talk to the penguin. Now, go back to the HQ and talk to G.
· Get your medal & thank-you card, and click End Mission.

Mission 4

· First, talk to G and get him to let you into the Gadget Room. Get the Life-Preserver Shooter and go to the Lighthouse to get a rope. (It’s in a boat.)
· Next, go to the Ski Lodge, get the fishing pole, and combine all three.
· Go to the beacon, and use your wrench (in your Spy Phone) to unscrew the telescope.
· Go to the Sports Shop and take the belt off of the penguin mannequin. Go upstairs to Gary’s Room. Put the telescope near the window, and look through it. You will see the path to the lost penguins.
· Next, go to the Ski Village and talk to the crying penguin. Use the belt from your inventory to fix the Ski Lift, and grab the white fur. Go up to the mountain top and take the path. (It’s the same path you saw in the telescope.) When you reach the end of the path, click above the path (between the broken wood), and you can rescue the penguins.
· Destroy the sticks in the way, pick up the first penguin, and then the second penguin. Drop the second one on the first platform, and pick up the third penguin. Put them all on the first platform, and they’ll push the rock, making the fourth penguin bounce up to another platform. Pick up all three penguins, and pick up the fourth. When you get back to the top of the mountain, talk to G, and give him the fur.
· Claim your award, medal, and letter and click End Mission.

Mission 5

· Talk to G, then click on the Furensic Analyzer 3000. Use your comb in your spy phone to remove the fur, and it’ll go into the machine. Next, talk to G again and analyze the fur you found from the previous missions. Take the fur and click on the Furensic Analyzer 3000. Put the fur into the slot. It will tell you it’s an “Unknown Specimen”, and perform a secondary scan, identifying hot chocolate, hot sauce, and jet pack fuel.
· Talk to G again. Go to the Pizza Parlor and talk to the penguin cleaning up. Ask him if you can take some chocolate sauce & hot sauce, and talk to him again and he’ll ask you to deliver a pizza for him. Pick up the chocolate sauce, hot sauce, and pizza. Put them into your inventory. Also, turn around and pick up the candle off the table, and put it into your inventory.
· Next, go to the Ski Village and go into the lodge. Head out the fishing door, and give the pizza to the penguin.
· Go to the town, and into the Coffee Shop. Talk to the penguin behind the counter. Ask him can you fix his coffee machine. Click on it. Use your wrench on your Spy Phone to tighten the water and milk lines. Put your wrench back into your inventory, and pick up the cup. Place the cup where it says “Press for Hot Chocolate”, and take the Chocolate Sauce from your inventory. Pour the Chocolate Sauce in the bowl at the top, and press the button. Take the cup, and place it in your inventory. Talk to the penguin again, and go back into the Town.
· Now, go to the Lighthouse and talk to the two penguins. Go up to the Beacon and you’ll see the Jet Fuel on a balloon. Go to the HQ, and into the Gadget Room. Get the AC 3000, and go back to the Beach. Get the net from the pile of stuff beside the lighthouse and put in your inventory. Go back up to the Beacon and use the AC 3000 to blow the Jet Fuel to the top. Use the scissors from your Spy Phone to cut the balloon from the Jet Fuel. Place the Jet Fuel into your inventory, and go back to the Gadget Room. Talk to G, and give him the Hot Sauce, Hot Chocolate, and Jet Fuel.
· Take the goggles, and go to the Lighthouse. Pick up the rope from the boat. Combine the rope with the net, and it’ll make a trap. Go to the Ski Lodge and talk to the penguin hiding under the couch. Go out the fishing door, and you’ll see a creature. Get the trap, and place it on the tree. Pick up the candle from your inventory and put it on the trap. A crab comes out, and gets caught in the trap. The other creature runs away, but leaves some of it’s fur behind. Pick up the fur and crab, (put both in your inventory) and go back to the Gadget Room. Talk to G, and give him the crab. Take the fur and put it in the Furensic Analyzer 3000. It tells you about the bear.
· Get your medal and gift, and click End Mission.

Mission 6

· First, talk to G. Then the Crab Translator 3000 will blow up and the crab escapes. Follow the crab through the Gadget Room door, through the HQ door, and through the Sport Shop door. At the Ski Village, you will see the crab get on the Ski Lift and go up the mountain. Talk to the two penguins in the Ski Village if you want to. Go up the mountain. Then you will see the crab jump off the ledge. Follow him. Then there will be a small scene where you and the crab are falling down the mountain. You lose your map during the fall. Anyway, keep following the crab.
· You end up at a cave door. The crab goes in through the small door, but the big door is locked. Then go right, to the place with the stump. Here, you will find the black puffle, who is hungry. Go left, to the place with the log. Use your scissors to cut down the bag of O’ berries. Put the bag in your inventory.
· Now, go left, to the place with the stump. Give the black puffle an O’ berry. Then the black puffle will be your friend. Now go right, to the place with the cave. Put an O’ berry in front of the small door. The black puffle will go in the small door and unlock the big door for you. Follow the puffle into the cave.
· When you get inside, a cage will fall on top of you and the black puffle will hide behind a rock. Then, the polar bear will start talking to you. Klutzy, the crab takes your spy phone. Herbert P. Bear, the polar bear tells you how he got to Club Penguin. He tells you about his plan to chop down the Ski Lodge to make a big bonfire. Then when he runs out of firewood from that he says he will chop down other buildings. Then Herbert and Klutzy leave and the black puffle comes out.
· Then look around the room until you see a cage lift. Put an O’ berry on the lever at the far right of the cage lift. The black puffle jumps on top of the lever and the lever goes down, making water come out of the spout, hitting a pan, forcing the pan to turn right. Put an O’ berry on the left side of the pan. The puffle will jump on the left of the pan forcing the pan to turn left. Then put an O’ berry on the lift next to the wheel. Then, the puffle will jump on the lift, and the wheel will move making the cage lift up.
· Gather some of the items around the room. Get the rope, the hook thing, the hot sauce, and the Electro Magnet 3000 blue prints. Now click to go out the door. When the door opens, some snow falls off the roof blocking the doorway.

Mission 7

· First, talk to G about the broken clock tower. Afterwards, watch the Snow Forts monitor to see what happened to it. You’ll see Herbert & Klutzy taking the gear from the clock. Put the code key into the lock on the cage beside the Gadget Room, and take the magnet/gadget.
· Go into the Gadget Room and get the Life Preserver Tube. Now, go to the Beach and get the sand bucket. Go to the Snow Forts and fill the bucket up with snow, and put it back into your inventory.
· Next, go to the Iceburg and use the magnet to get the spring (in the icecube in the water.) Now, go to the Town and talk to Rookie. Get a picture of the gear from him, and head on over to the Dock.
· Talk to the two penguins there, and challenge them to a game to get the missing Clock Tower target back. After the game, take the target, and give them the life preserver tube as a new target for their game.
· Go to the Pizza Parlor, and pick up the sheet of paper beside the piano. Take the paper to the stage, click on the piano there, and place the paper on the stand. Play the colored keys in the order that the colors are on the music sheet. The yellow puffle comes out, and stands next to you. Give him the picture of the gear, and the bucket of snow. Take the bucket and the gear, and put both in your inventory. Next, go to the Gadget Room.
· Go left until you see the machine called “Test Chamber”. Put the snow gear in it and click the lever to make it turn. Click the lever again and the gear will come out. Put it back in your inventory. Now, put the ice-cube with the spring in it into the machine and click the lever. After the ice melts, press the lever again. Take the spring and put it into your inventory.
· Go to the Snow Forts and put the target on the side of the Clock Tower, the gear into the Clock Tower, and the spring on the side that’s missing one. After you do that, the worker penguin will talk to you. Herbert calls you on your Spy Phone next, and afterwards G will come to the Snow Forts and talk to you.
· Collect your medal & award and click End Mission.

Mission 8

· Talk to G, and he tells you about some earthquakes. Go to the Dock and you’ll see Herbert and Klutzy in a underground machine they built. Talk to Herbert, and his map blows away. Klutzy tries to catch it, but he ends up chopping it in half. They leave.
· Go through the town, and you’ll see the two papers blowing away. One gets stuck on the Night Club sign, and the other goes towards the Snow Forts.
· Go in the Coffee Shop and help pick up the cookies off the floor. The Coffee Shop worker lets you keep a cookie for helping him.
· Next, go to the Gadget Room, and get the hat off the rack near G. Go back to the town and put the hat on the green puffle, give him the cookie, and he’ll fly up and get the paper stuck on the sign for you. Pick up the paper and go to the Snow Forts.
· You’ll watch as the other half of the paper goes by. Follow it into the Plaza and go into the Pizza Parlor. Order a Double meat pizza with extra grey fish from the penguin behind the counter. Take the pizza out to the Plaza and give it to the green penguin. Tell him you’ll trade it to him for his newspaper. Take the newspaper and take the broken half of paper from it, and combine the two halves together..
· Go to the beach and pick up a net from beside the Lighthouse. Go inside the Lighthouse, and ask the penguin can you take the balloon box. Put it in your inventory and talk to the penguin to the left trying to fix the broken barrel. Get a barrel of cream soda and go to the Gadget Room.
· In the Gadget Room get the wooden mallet off the wall behind the table (near G). Ask G can you take the Super Helium. Pick it up and go to the Sports Shop. Take the wooden pegs beside the tent.
· Go to the Dock. Pick up the lantern next to the tunnel, and then go down the tunnel. Use the map Herbert lost to guide your way through the tunnels. When you get past the first set of tunnels, click on your lantern to see. Finish going through the tunnels, and you’ll come upon the Gift Shop.
· Get a balloon from the box and put it on the Super Helium to fill it with air. Take the barrel out of your inventory and start to shake it. Then, put it underneath the Gift Shop and the soda will blow the Gift Shop back to where it’s supposed to be.
· Go to the town, and put the helium-filled balloon next to the Gift Shop. It’ll rise up. Put the net underneath the Gift Shop, and use the wooden tent pegs to hold it down. Get the wooden mallet out of your inventory and hammer down the wooden tent pegs.
· Go back to the Gadget Room and talk to G. Then, go back to the tunnel, and go to the place where the Gift Shop was in the ground. There’s a tunnel there now. Go through it, and you’ll see Herbert’s machine. Use your wrench to take the missing Clock Tower gear out of it. Put the gear into your inventory, and go through the hole in the wall. You’ll see Herbert and Klutzy messing with the boiler in the Boiler Room. When you catch him, he’ll get mad, hit the boiler, and run.
· G calls you on your Spy Phone, and you have to fix the boiler. Rearrange the pipes until they all connect, then G will call you again. Go to the HQ and talk to G. Give him the gear.
· Claim your medal and award, and click End Mission.

Mission 9

· Talk to G. Put the yellow duck, the three tracking devices, and the blue-prints from the wall into your inventory.
· Go to the Ski Lodge, pick up all the Find Four pieces, and go upstairs to get the rest of the pieces.
~Downstairs Find Four Pieces: under the ladder, on the stool underneath the phone, and on the window sill.
~Upstairs Find Four Pieces: on the typewriter, on the box in the corner, on the table next to the phonograph, on the other box, and on the bricks.
· Also, pick up the piece of string on the rug. Go back downstairs and give the pieces to the penguins playing Find Four.
· Go to the Forest, and pick up the sticks. Combine the sticks, blue-prints, and the string to make a kite. Attach the kite to one of the transmitters. Next, go to the Ski Mountain and put the kite & transmitter on a pole.
· Go to the plaza and talk to the two penguins. When the puffle blows a bubble, gum gets stuck on the two penguins. Click on it to take it, and then put it on the yellow duck in your inventory.
· Go to the dock and pull up the brown start handle for the penguin. Borrow his Air Pump, and put the Air Pump on the yellow duck to inflate it. Put a tracking device on the duck (where the gum is) and take it to the Iceburg. Put the duck in the water.
· Go to the Mine Shack and talk to the penguin. Click and drag the boards to make the beam fall on the left side. Double-click on the cart and weld the cracks, and afterwards place a transmitter inside the cart. Click inside the Mine to make the cart go.
· G calls you on your Spy Phone.. Go to the HQ and get the Binoculars 3000 from him.
· Go to the Ski Lodge, and go through the fishing door. Look through your binoculars, and turn right. Go back to the HQ and talk to G again. Go to Herbert’s camp, and combine your Spy Phone with the Binoculars 3000. Turn left and place the Phone/Binoculars in the third tree. Go to the HQ again, and watch Herbert and Klutzy on the monitor. Herbert discovers the hidden device, and the mission ends.
· Claim your medal and gift, then click End Mission.

Mission 10

· Pick up the broken solar panel from the box near Rookie. Talk to G, and Herbert will come on the monitor screens. Rookie tells him about the Golden Puffle in the Night Club. The Director (leader of the PSA) will come over another monitor and G will tell you the ‘Golden Puffle’ was really bait for Herbert.
· Go to the beach and talk to Jet Pack Guy. Go into the Lighthouse and click on the Cream Soda barrel. Go back outside and talk to Jet Pack Guy. Give him the barrel.
~Pour the 8 beaker into the 5 beaker.
~Pour the 5 beaker into the 3 beaker.
~Pour the 3 beaker into the 8 beaker.
~Pour the 5 beaker into the 3 beaker.
~Pour the 8 beaker into the 5 beaker.
~Pour the 5 beaker into the 3 beaker.
~Pour the 3 beaker into the 8 beaker
· Go to the Dock and talk to the green penguin. Ask him can you use the rope
· Go to the Gift Shop and talk to the green penguin behind the counter. Take the table against the wall, the box, and the pile of clothes and put them into your inventory. Go outside and set up the table.
· Talk to Rookie inside the Gift Shop. Take the solar panel from your inventory and put it on the wires at the end of the magnet. Connect the Solar Panel to the wires.
· Next, go to the Night Club and turn so you can see the cage. Put the rope you got on the machine next to the cage (with the lever). Click on the lever and the machine will malfunction. Use your wrench from your Spy Phone to open it. Click inside after it opens, and fix the gears.
· Go to the HQ and Jet Pack Guy will call you telling you Herbert was spotted at the Dock. Head on over to the Dock, and you’ll see Klutzy holding a ‘fake’ Herbert. He runs away when he sees you.
· Rookie will call you next, and tell you Herbert’s at the Night Club. Go to the Night Club, and you’ll see Herbert grabbing the Golden Puffle. While he’s laughing, cut the string with the scissors from your Spy Phone and the cage will fall on him. He’ll lift the cage up, but the magnet comes through the wall to the Golden Puffle. Herbert is trying to get the puffle. Grab Jet Pack Guy’s jet pack off his back, and put it onto the cage. The cage moves over and traps Herbert. G will come, and Rookie gives Herbert his Spy Phone. Herbert escapes.
· Claim your medal and gift, and click End Mission.

Club Penguin Mission 11 Walkthrough

  • Visit the HQ and start Mission 11 – Veggie Villain
  • Speak with G. When you get to the questions about the seeds, choose any of the options. They’re all wrong. He’ll ask again, and then choose, “Are those corn seeds?”
  • Click on your map (in the upper-left corner) and go to Town. Then go inside the Gift Shop.
  • Click on Rookie to talk with him. After you’re done, click on the corn kernels lying on the floor and place them in your inventory.
  • Scroll over to the Gift Shop office door and go through it.
  • When you arrive in the office, click on Jet Pack Guy to speak with him.
  • Pick up the corn kernels you see under the desk and put them in your inventory.
  • Your spy phone will ring. Answer it and you’ll get an important message from G.
  • Oh no! The spy phone isn’t working. Head back to HQ using the secret entrance.
  • Go to the Ski Village and walk into the Winter Sport Shop. Click on the dressing room curtain on the right to reveal he secret entrance into PSA HQ.
  • Speak with G. Herbert appears on the screens and you will talk with him too.
  • After they’re finished, go back out to the ski village.
  • Talk to Rookie and then talk to the brown penguin who is crying.
  • Go to the Beach and then go inside the lighthouse. There is a CD lying on the ground under the piano. Pick it up and place it in your inventory.
  • Scroll to the left and pick up the spray bottle and cloth.
  • Take the spray bottle and click on the DVD in your inventory. Spray a few times until you get a message about it being enough. Then click on the cloth and wipe the DVDa few times until you get a message that the DVD is completely clean.
  • SPECIAL PRIZE: Here’s where you can do the steps to get the special gift at the end of the mission. We’re going to fix the poor brown penguin’s glasses.
  • Pick up the empty tin can lying on the floor (scroll to the left to see it). Take it outside to the beach and then fill it with water (click on the can in your inventory and then click on the water.)
  • Go back to the HQ using the secret entrance and go inside the Gadget Room.
  • Place the can on the conveyer belt. Click the lever to move it inside the chamber. Press the snowflake button to freeze it. Then click on the lever one more time to move it out of the chamber. It will tip over and an ice cube will fall out.
  • Click on the ice cube and put it into your inventory.
  • Use the map to go to the Beach. Go inside the lighthouse and click on the top part of the stairs to go up to the beacon on the roof.
  • Talk to the construction penguin who is fixing the telescope. Give him the ice cube and then pick up the spare lens on the ground.
  • Go back to the ski village and give the lens to the brown penguin.
  • Now back to the main mission! Click on the DVD player and put the DVD inside (click on the open/close button, then place the DVD in the tray and press the open/close button again.) It will start playing automatically.
  • Talk with Rookie and he’ll mention the box on the side of the player. This is the transmission receiver. Click on the DVD player again and then click on your spy phone. Click on the tools button and select the spanner/wrench. Click on the box on the right with the satellite dish icon on it and it will open up.
  • Now you will play a game that’s just like the classic game, Master Mind. It’s different for everyone but if you follow the instructions it’s very simple. You need to match the colors so that all four are the right color in the right place. They’ll have little green circles around them when they’re correct.
  • Use your map to go to the Mine Shack. Then click on the corn field that has appeared in the back to the left of the shack.
  • Follow the trail of popcorn on the ground until you arrive at a very large pile of popcorn.
  • Pick up the small piece of torn paper on the ground and put it in your inventory.
  • Choose the path to the right and follow the polar bear footprints. Pick up the remaining pieces of torn paper as you go and place them on top of the original piece in your inventory. When you’re done, you should complete the piece of paper and see an icon appear in the top corner of the screen.
  • There is a wooden board next to the last piece of paper. Pick it up and place it in your inventory.
  • Now you need to get through the maze. Return to the big pile of popcorn and then use the directions you can see in the note you just assembled. Choose the paths with the watering can, the corn kernels, the fertilizer, the hot sauce and finally the coffee beans.
  • You’ll arrive at a river that you need to cross. Remove the board from your inventory and put it on the river. Then cross over it.
  • Take the corn kernels from your inventory and place them on one of the torches. This will make popcorn that causes the ladder to slide down.
  • Click on Herbert to speak with him. When he’s done talking, unplug the computer.
  • You’ll be transported along with a strange object back to HQ. Click on G to talk with him. Herbert re-appears on screen and his plot is revealed. You’ve got to find a way out!
  • There’s an orange book in the middle of a set of colored books on a table nearby. Click on it.
  • A special object will pop out of the bookcase on the right. Click on it and then click on the word Help to get instructions.
  • You need to slide the colored pieces around so that the inner ring matches the outer ring. This should be pretty easy to do.
  • Special Agent Dot will appear in the bookcase. Click on her.
  • You will all transport safely out of the PSA HQ.
  • There will be a short bit where G and Dot talk about the end of the PSA and how you’re great material to join the EPF. This just sounds like a big commercial for the new Nintendo DS game that’s coming out soon.
  • After they’re done talking, you’ll get your medal and the special gift from Dot for helping the brown penguin with his glasses. Congratulations on on finishing the 11th (and maybe last?) mission for the PSA!

Special Spy Goggles

After you complete the mission, click on the snow globe that Dot gave to you. Then press the red button on the side and the snow globe will lift up to reveal a secret present inside: spy goggles!

Club Penguin Snow Globe Gift

Click on the red button to get the spy goggles.

That’s the full mission. What do you think? Was it worth the incredibly long wait? The big surprise ending is that the PSA HQ has been destroyed (although not really–after you do the mission you can go back there using your spy phone!) We’ll have to see how the whole story unfolds in Mission 12.

Mission 12- Suspect at Large

1. Talk to the Director of the EPF,Tell him How much you Liked the Previous Missions and Put on the Crab Costume Dot Gives you. Do the Same Actions as the Crab on the Top Screen and Choose them on the Lower Screen

2. Talk to The Director and Gary,Take a Picture of Gary with your New Camera. Head to the Ski Village and Go to the Lake Across the Fishing Stand Behind the Ski Lodge

3. Once you are at the Old Camp,You will need to Find for the 4 Parts of the Blueprint. The 1st One is Under the Black Rock,Call the Purple Puffle for it to Blow a Bubble and Lift up the Rock. Pick the Second one on the Desk,Get the Third One on the Bucket with Ice by Calling the Yellow Puffle. Call the Blue Puffle and Throw a Snowball at the Tree with the Last Blue Print. Mix them all in one to See the Entire Blueprint.

4. Talk to G on your Phone,Then Meet Jet Pack Guy in the Wilderness on the Entrance to Herbert’s Old Hideout. Clean the Ashes and Mix the Clue In one Piece. Answer the Call from Dot

5. and Go back to  the Wilderness on the Stump. Click on the Fake Rock and Click all the Buttons Except the Middle Top one and Middle Bottom One. Call the Black Puffle to Weld The Snowpile and Take the Key,Use it to Enter Herbert’s Secret Lair

6. Take a Picture of the Palm Tree on the Room And Pick up the Key Next to the Barrel with Wheels. Use your Wrench to Open the Door Security and Cut it with your Scissors for the Door to Open. On the Next Room,Activate the Switch Next to the Door to Open the Door on the Other Room. Picture Herbert’s Plant Lab. Pick up the Key on his Chimney.

7. Go back to the Door with lots of Security Cameras,Do what Klutzy does so You dont blow your Cover. Pick up the Pink Key on the Bookcase And Picture The Umbrella. Use all the Keys you have to Open the Door that Needs all 3 Keys. Pick up the Blueprints.

8. Go back and You will meet Herbert,He believes you are Klutzy. Pick the Top Option,Then the Option on the Bottom,Then the Option on the Top again for Herbert to Understand what you Said. When you Try to Leave,Herbert will Lock all his House Because You stole his Blueprints. Talk to Jet Pack Guy,Use your Wrench to Open the Window at the Top to Get out

9. Play the Mini Game and talk to Jet Pack Guy at the Exit. Then Go talk to The Director,Gary and Your Team on the HQ. Mission is Over and In Reward you will get the Crab Suit</span>

One response

  1. kaushik

    i want to be come a secert agent of club penguin

    February 13, 2011 at 6:54 am

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